
ErrorHistory // Number of previous error messages to store in the history. TraceHistory // Number of previous trace messages to store in the history. jams, enable both TestAllLevels and OpenList) OpenList // generate list of every file opened for automatic. TestAllLevels // level test which cycles through load of all levels ControllerDeadZone // physical controller dead zone (in %) BgMusicDisabled // disable background music playback (streamed) Resolution // resolution for window or fullscreen Maximized // start with maximized window (meaningless in fullscreen) FullScreen // Win32 only, start in fullscreen DisplaySounds // Display sound names as they're played DisplayBanks // Display Sound RAM utilization NoAmbientAudio // Disable ambient audio Level "level_short_name" // level to load. SkipIntro // Skips the intro framework. NetworkAutoconnectNodes // The number of boxes that to network together NetworkAutoconnectServerName // The name of the server to start or autoconnect to NetworkAutoconnectMode // "Disabled" = No networking DontUsePlatformBinary // flag to prevent the load and use of platform specific binary formats DataFolder "" // main directory where all data is stored. It should be placed in the game's root directory (C:\Develop\Fallen\Dev) The following are the options currently active for the ini file The PS2 version also has a file of the same name, but it doesn't contain any of this text. The GameCube version of the game has a file titled app.ini which contains various notes about debugging features. Below are codes for the PS2 version of the game that re-enables a couple of these options without modifying your game. The PS2 version is blank but you can easily add them back in. In the below section, inside APP.INI are several debug features that can be enabled by either un-commenting them, or adding them back in the ini file.
